![]() ![]() ![]() More on that later.) Once again you are a mighty frog, frantically attempting to survive the hostile attention of several natives (shaman? tikis? what are these guys?) after landing on an island that is anything but welcoming to the average frog. To start, there is actually a hint of a story, mostly given in small snippets during the load screen and in conversations before and during the boss fights. Rather than creating a complete retread of Zuma they have ramped up everything, graphics, music, gameplay, without losing the essence of what made the original game such an addictive joy. Zombies coming out?), did not rest on their laurels when creating Zuma's Revenge. Popcap, who has already created several classics in the realm of casual gameplay (and seriously, when is the sequel to Plants vs. Fire similar colored marbles at long chains to eliminate them before they reach your skull base and kill you. Fortunately, Popcap has definitely walked that line well while creating Zuma's Revenge and produced yet another winner.Īt its heart, Zuma's Revenge is a marble popper (or pebble shooter, whatever you want to call it) game. Keep the game accessible enough that first time players can enjoy it, while ratcheting up the difficulty for veteran players looking for new challenges. You need to retain all the elements of the first game that made it such a classic, while adding enough newness to make people want to buy the sequel. There's a fine line to walk when trying to create a sequel to a game as classic and well known as Zuma. ![]()
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